Anarchy Ball Race 03 Open Source von ???
Bitte nicht sagen der ist unoptimiert , denn es war mein 2tes Game und wurde in 4 Wochen geproggt =) , außerdem kannte ich weder Functions noch wusste ich wie ein Framerate begrenzer richtig funzt noch kannte ich nen Timer ( usw usw usw usw )

[u:aa0fc5b277][b:aa0fc5b277]DER MAIN CODE[/b:aa0fc5b277][/u:aa0fc5b277]

[code:1:aa0fc5b277];Basic Bullshit Team 2003
; Coder : -j0k3-> am 03.04

AppTitle "Anarchy Ball Race"

file = ReadFile("graphic.txt")
If Not file Then RuntimeError "File > graphic.txt < not found"
graphic = ReadLine(file)
detail = ReadLine(file)
CloseFile file

file5 = ReadFile("user.txt")
If Not file5 Then RuntimeError "File > user.txt < not found"
username$ = ReadLine(file5)
CloseFile file5

If graphic = 1 Then Graphics 800,600,16,1
If graphic = 2 Then Graphics 800,600,16,2

SetBuffer BackBuffer()

Color 255,255,255
Include "intro.bb"
Include "mainmenue.bb"

FlushKeys()
SeedRnd MilliSecs()

screenshot = CreateImage(800,600)

;------------------------------------------------------------------------------------------------->
;############################### Code fürs eigentliche Spiel #####################################>
;------------------------------------------------------------------------------------------------->

;Variabel Deklaration
trafficcountmax = 220

Dim carpic1(360)
Dim carpic2(360)

Dim background(50)
Dim bgtype(20,2000)

Dim trafficside(trafficcountmax)
Dim movetraffic(trafficcountmax)
Dim xtraffic(trafficcountmax)
Dim ytraffic(trafficcountmax)

Dim trafficpic(trafficcountmax)
Dim trafficimg(trafficcountmax)

Dim sky1(5)
Dim ysky1(5)
Dim rock(196)
Dim yrock(196)

Dim damage(10)

Dim sf(1000)
Dim xsf(1000)
Dim ysf(1000)

Dim tacho(220)

Dim leveltime$(7)
Dim levelsec(7)
Dim levelmilli(7)

Dim xtire(4)
Dim ytire(4)
Dim winkeltire(4)
Dim xsmoke(40)
Dim ysmoke(40)
Dim smokeframe(40)

Dim xlight(4)
Dim ylight(4)
Dim winkellight(4)
Dim light(4)

Dim xslide(100)
Dim yslide(100)
Dim winkelslide(100)

Dim textnum (100000)

Dim ycrashsave(50)

Dim hitlistnum#(10)
Dim hitlistname$(10)
Dim temp$(10)
Dim tempname$(10)

;------------------> Radio Images & Vars

radiobg = LoadImage("gfx
adiog.bmp")
MaskImage radiobg,255,0,255
rdvisual = LoadAnimImage ("gfx
adiovis.bmp",59,25,0,3)

rdmsg = LoadImage("gfx
adio
adiomsg.bmp")
MaskImage rdmsg,255,0,255

Dim mp3(20)
Dim mp3name$(20)

mp3ver = ReadDir("radio")
Repeat
tempfilename$ = Lower$(NextFile$(mp3ver))
If Instr(tempfilename$,".mp3")>0 Then
lmp3 = lmp3 + 1
If lmp3 > 20 Then RuntimeError "Es sind mehr als 20 Mp3s in dem Ordner , obwohl nur hoechstens 20 Unterstuezt werden !!! Bitte aendern sie es und starten sie das Spiel neu"
mp3name$(lmp3) = tempfilename$
Cls
DrawImage load,0,0
Text 250,550,"Loading : " + mp3name$(lmp3)
Flip
mp3(lmp3) = LoadSound("radio"+ mp3name$(lmp3))
EndIf
Until tempfilename$= ""

trackanzahl = lmp3
lmp3 = 0

vol# = 0.7

ChannelVolume kanal2,0.4

;------------------> Set new Load Screen

Cls
DrawImage load,0,0
Text 300,550,"Loading GFX and Random Sounds"
Flip

;------------------> Car Images

If username$ = "666 Biker" Then cartype = 100
If username$ = "Taxidriver" Then cartype = 101

TFormFilter 0
For lc = 0 To 359 Step 2
If cartype = 1 Then carpic1(lc) = LoadAnimImage("gfxcar1.bmp",50,80,0,1)
If cartype = 2 Then carpic1(lc) = LoadAnimImage("gfxcar2.bmp",50,80,0,1)
If cartype = 100 Then carpic1(lc) = LoadAnimImage("gfx raffic7.bmp",50,80,0,1)
If cartype = 101 Then carpic1(lc) = LoadAnimImage("gfx raffic8.bmp",50,80,0,1)
MaskImage carpic1(lc),255,0,255
RotateImage carpic1(lc),lc
MidHandle carpic1(lc)
Next

waste = LoadImage("gfxwaste.bmp")
MaskImage waste,255,0,255

emptyimg = LoadImage("gfxempty.bmp")
MaskImage emptyimg,255,0,255

;------------------> Tacho + Hud

damage(1) = LoadImage("gfxhuddamage1.bmp")
damage(2) = LoadImage("gfxhuddamage2.bmp")
damage(3) = LoadImage("gfxhuddamage3.bmp")
damage(4) = LoadImage("gfxhuddamage4.bmp")
damage(5) = LoadImage("gfxhuddamage5.bmp")
damage(6) = LoadImage("gfxhuddamage6.bmp")

overcar = LoadImage("gfxhudoverdamage.bmp")
MaskImage overcar,255,0,255

tachobg2 = LoadImage("gfxhud achobg2.bmp")
tachobg3 = LoadImage("gfxhud achobg3.bmp")

tachobg = LoadImage("gfxhud achobg.bmp")
MidHandle tachobg
MaskImage tachobg,255,0,255

For ct = o To 220 Step 5
tacho(ct) = LoadImage("gfxhud acho.bmp")
MaskImage tacho(ct),255,0,255
RotateImage tacho(ct),ct
MidHandle tacho(ct)
Next

;------------------> Landscape Images

background(1) = LoadImage("gfxsidewalk.jpg")
background(2) = LoadImage("gfxstreet.jpg")
background(3) = LoadImage("gfxstreet2.jpg")
background(4) = LoadImage("gfxstreet3.jpg")
background(5) = LoadImage("gfxgrass.jpg")
background(6) = LoadImage("gfxside1.jpg")
background(7) = LoadImage("gfxside2.jpg")
background(8) = LoadImage("gfxside3.jpg")
background(9) = LoadImage("gfxside3end2.jpg")
background(10) = LoadImage("gfxside3end.jpg")
background(11) = LoadImage("gfxwaterwallh1.jpg")
background(12) = LoadImage("gfxwaterwallh2.jpg")
background(13) = LoadImage("gfxwaterwallv1.jpg")
background(14) = LoadImage("gfxwaterwallv2.jpg")
background(15) = LoadImage("gfxwaterbridgeh.jpg")
background(16) = LoadImage("gfxwaterbridgev.jpg")
background(17) = LoadImage("gfxwaterwallcorner1.jpg")
background(18) = LoadImage("gfxwaterwallcorner2.jpg")
background(19) = LoadImage("gfxwaterwallcorner3.jpg")
background(20) = LoadImage("gfxwaterwallcorner4.jpg")
background(21) = LoadImage("gfxwater.jpg")

background(22) = LoadImage("gfxcliff1.bmp")
background(23) = LoadImage("gfxcliff2.bmp")
background(24) = LoadImage("gfxcliff3.bmp")
background(25) = LoadImage("gfxcliff4.bmp")
For mb = 22 To 25
MaskImage background(mb),255,0,255
Next

background(26) = LoadImage("gfxstreet3.jpg")

background(27) = LoadImage("gfxdust.jpg")
background(28) = LoadImage("gfxdust_wood.jpg")
background(29) = LoadImage("gfxside1_dust.jpg")
background(30) = LoadImage("gfxside2_dust.jpg")

background(31) = LoadImage("gfxcliff1_dust.bmp")
background(32) = LoadImage("gfxcliff2_dust.bmp")
background(33) = LoadImage("gfxcliff3_dust.bmp")
background(34) = LoadImage("gfxcliff4_dust.bmp")
For mb = 31 To 34
MaskImage background(mb),255,0,255
Next
background(35) = LoadImage("gfxsnow_wood.jpg")
background(36) = LoadImage("gfxside1_snow.jpg")
background(37) = LoadImage("gfxside2_snow.jpg")

background(38) = LoadImage("gfxorder.jpg")

background(39) = LoadImage("gfxstreet_snow.jpg")
background(40) = LoadImage("gfxsnow.jpg")

background(41) = LoadImage("gfxstart.jpg")
background(42) = LoadImage("gfxgrass_rock.jpg")
background(43) = LoadImage("gfxgrass_pipe.jpg")
background(44) = LoadImage("gfxsign_a_zagreb.bmp")
background(45) = LoadImage("gfxsign_b_zagreb.bmp")
background(46) = LoadImage("gfxempty.bmp")





MaskImage background(46),255,0,255

;----------> Random Images

expl = LoadAnimImage("gfxeffectsexplosion.bmp",140,130,0,12)
MaskImage expl,255,0,255
MidHandle expl

smoke = LoadAnimImage("gfxeffectssmoke.bmp",20,20,0,4)
MaskImage smoke,255,0,255
MidHandle smoke
smokenum = 1

slideimg = LoadImage("gfxeffectsslide.bmp")
MaskImage slideimg,255,0,255
MidHandle slideimg

light(1) = LoadImage("gfxeffectsfrontlight.bmp")
light(2) = LoadImage("gfxeffectsacklight.bmp")
light(3) = LoadImage("gfxeffectsacklight.bmp")
light(4) = LoadImage("gfxeffectsfrontlight.bmp")
For lightmask = 1 To 4
MaskImage light(lightmask),255,0,255
MidHandle light(lightmask)
Next

;----------> Sounds

crash = LoadSound("soundcrash.mp3")
crash2 = LoadSound("soundcrash2.mp3")
crash3 = LoadSound("soundcrash3.mp3")

explosion = LoadSound("soundexplosion.mp3")

engine = LoadSound("soundengine.mp3")
slidesnd = LoadSound("soundslide.mp3")

;----------> loading_trafficpics

For lt = 1 To trafficcountmax
trafficpic(lt) = Rnd(1,9)
Select trafficpic(lt)
Case 1 trafficimg(lt) = LoadImage ("gfx raffic1.bmp")
Case 2 trafficimg(lt) = LoadImage ("gfx raffic2.bmp")
Case 3 trafficimg(lt) = LoadImage ("gfx raffic3.bmp")
Case 4 trafficimg(lt) = LoadImage ("gfx raffic4.bmp")
Case 5 trafficimg(lt) = LoadImage ("gfx raffic5.bmp")
Case 6 trafficimg(lt) = LoadImage ("gfx raffic6.bmp")
Case 7 trafficimg(lt) = LoadImage ("gfx raffic7.bmp")
Case 8 trafficimg(lt) = LoadImage ("gfx raffic8.bmp")
Case 9 trafficimg(lt) = LoadImage ("gfx raffic9.bmp")
End Select
MaskImage trafficimg(lt),255,0,255
Next

bikecrashimg1 = LoadAnimImage("gfxikecrashcrash1.bmp",100,80,0,7)
MaskImage bikecrashimg1,255,0,255

bikecrashimg2 = LoadAnimImage("gfxikecrashcrash2.bmp",100,80,0,7)
MaskImage bikecrashimg2,255,0,255

;----------> Random Variabel

health = 100

Const maxspeed = 22
Const minspeed = -4

hyptire = Sqr(((0 - 22) ^ 2) + ((0 + 25) ^ 2))
hyplight = Sqr(((0 - 38) ^ 2) + ((0 + 13) ^ 2))

slidenum = 1
level = 1

;#####################> ENDE DES LADENS UND DER DEKLARATION (ausser Sky !) <#########################

.start

trafficcount = Rnd(150,trafficcountmax)

;----------> Etappen_Namen

Select level
Case 1 route$ = "From Monaco to Zagreb"
Case 2 route$ = "From Zagreb to Athen"
Case 3 route$ = "From Athen to Instanbul"
Case 4 route$ = "From Instanbul to Moskau"
Case 5 route$ = "From Moskau to Helsinki"
Case 6 route$ = "From Helsinki to Stockholm"
Case 7 route$ = "From Scottland to London"
End Select

;----> ### Sub Start ! ###

Cls
DrawImage load,0,0
Text 300,550,"Next Route : " + route
If level <> 1 Then Text 280,570,leveltime$(level - 1) + " für die letzte Etappe"
Flip

;------------------> Sky Images (LEVELBEDINGT !!!!)

If detail = 1
For ls = 1 To 5
FreeImage sky1(ls)
If level = 1 Or level = 4 Or level = 7 Then sky1(ls) = LoadImage("gfxskyklippe1.bmp")
If level = 2 Or level = 3 Then sky1(ls) = LoadImage("gfxskykueste1.bmp")
If level = 5 Or level = 6 Then sky1(ls) = LoadImage("gfxskyklippe3.jpg")
MaskImage sky1(ls),255,0,255
Next

For lr = 1 To 196
FreeImage rock(lr)
If level = 1 Or level = 4 Or level = 7 Then rock(lr) = LoadImage("gfxskyklippe2.bmp")
If level = 2 Or level = 3 Then rock(lr) = LoadImage("gfxskydust_sky2.bmp")
If level = 5 Or level = 6 Then rock(lr) = LoadImage("gfxskyklippe4.jpg")
MaskImage rock(lr),255,0,255
Next

FreeImage finalbg
If level = 1 Then finalbg = LoadImage("gfxskyfog2.bmp")
If level = 4 Then finalbg = LoadImage("gfxskysee.bmp")
If level = 7 Then finalbg = LoadImage("gfxskysee.bmp")

If level = 1 Then sfcount = 400
If level = 5 Then sfcount = 150
For cf = 1 To sfcount
If level = 5 Then
sf(cf) = LoadImage("gfxskysnowflake.bmp")
EndIf
If level = 1 Then
sf(cf) = LoadImage("gfxsky
ain.bmp")
EndIf
MaskImage sf(cf),255,0,255
MidHandle sf(cf)
Next
EndIf

;-------------------> Car Startvariabeln

xcar = 400
ycar = 450
winkel = 0
winkelplus = winkel Mod 4
winkel = winkel + winkelplus

move# = 11

realposx = 0
realposy = 0

;------------------> Levelbedingte Variablen

If detail = 1
If level = 1 Or level = 4 Or level = 7 Then
skyteiler = 5
xsky1 = 700 + realposx
EndIf
If level = 2 Or level = 3 Then
skyteiler = 1
xsky1 = 580 + realposx
EndIf
If level = 5 Or level = 6 Then
skyteiler = 1
xsky1 = 700 + realposx
EndIf
EndIf

realposx = 210



;--------> load_landscape

If level = 1 Then mapfile = ReadFile("levelusermap1.map")
If level = 2 Then mapfile = ReadFile("levelusermap2.map")
If level = 3 Then mapfile = ReadFile("levelusermap3.map")
If level = 4 Then mapfile = ReadFile("levelusermap4.map")
If level = 5 Then mapfile = ReadFile("levelusermap5.map")
If level = 6 Then mapfile = ReadFile("levelusermap6.map")
If level = 7 Then mapfile = ReadFile("levelusermap7.map")
If level = 8 Then mapfile = ReadFile("levelusermap8.map")
If level = 9 Then mapfile = ReadFile("levelusermap9.map")
If level = 10 Then mapfile = ReadFile("levelusermap10.map")

If level = 11 Then mapfile = ReadFile("levelparacity.map")

For c1 = 0 To 20
For c2 = 0 To 2000
bgtype(c1,c2) = ReadByte(mapfile)
Next
Next
CloseFile mapfile

For c5 = 0 To 500 Step 25
For c6 = 0 To 50000 Step 25
If bgtype(c5/25,c6/25) = 41 Then
xcar = c5 + 210
realposy = -c6 + 240
EndIf
Next
Next



;--------> end load_landscape

;--------> create_traffic

For ct = 1 To trafficcount
trafficside(ct) = Rnd(1,3)
If trafficside(ct) = 2 And trafficpic(ct) = 7 Then
Repeat
trafficside(ct) = Rnd(1,3)
Until trafficside(ct) <> 2
EndIf
Select trafficside(ct)
Case 1
movetraffic(ct) = 14
xtraffic(ct) = 6*25 + 8
Case 2
movetraffic(ct) = 10
xtraffic(ct) = 9*25 + 8
Case 3
movetraffic(ct) = 6
xtraffic(ct) = 12*25 + 8
End Select
ytraffic(ct) = Rnd(2000,48000) ;<<< Anfang und Ende des "Traffics"
Next

;--------> proof_traffic

Repeat
ok = 0
For pt1 = 1 To trafficcount
For pt2 = 1 To trafficcount
If ytraffic(pt1) < ytraffic(pt2) And ytraffic(pt1) + 120 > ytraffic(pt2) Or ytraffic(pt1) < ytraffic(pt2) + 80 And ytraffic(pt1) + 120 > ytraffic(pt2) + 120 Then
ytraffic(pt2) = Rnd(2000,48000)
ok = 1
EndIf
Next
Next
Until ok = 0

;--------> create_sky

If detail = 1
For cs = 1 To 5
ysky1(cs) = cs * 256
Next

For cr = 1 To 196
yrock(cr) = cr * 256
Next

;-------> create_weather

For cw = 1 To sfcount
xsf(cw) = Rnd(120,800)
ysf(cw) = Rnd(0,600)
Next
EndIf

;-------> restore Radio Volume

ChannelVolume kanal666,vol#

FlushKeys()

;-------------------------------------------------------------------------------------->
;########################## REPEAT CLS FLIP UNTIL SCHLEIFE ############################>
;-------------------------------------------------------------------------------------->

Repeat

Cls

;-------> FPS Messer

If progstopint > 0 Then zeit = zeit + progstopint

If zeit + 1000 < MilliSecs () Then
zeit = MilliSecs ()
rfps = rfra
rfra = 0
stopsec = stopsec + 1 ;STOPUHR !!! SEKUNDE !!!
Else
rfra = rfra + 1
EndIf

If szeit + 1000 < MilliSecs () Then
szeit = MilliSecs ()
sfps = sfra
sfra = 0
Else
sfra = sfra + 1
EndIf

If rfps > 0 Then progstop# = (1000/30) - (1000/rfps)

progstopint = progstop#

If progstopint > 0 Then Delay progstopint

;-------> Attention !

If move# = 0 And slide = 0 Then ymove# = 0

;-------> play_sound [(<<<]

engineroam# = move# / maxspeed

If move# > 0 Then
ChannelVolume kanal2,engineroam#
If ChannelPlaying(kanal2) = 0 Then
kanal2 = PlaySound(engine)
EndIf
Else
StopChannel kanal2
EndIf

;--------> car_collide_wall [123]

For n2 = 0 To 500 Step 25
For o2 = 0 To 50000 Step 25
If bgtype (n2/25,o2/25) > 5 And bgtype (n2/25,o2/25) < 39 Then
If ImagesCollide(background(5),n2 + realposx,o2 + realposy,0,carpic1(winkel),xcar,ycar,0) Then
If xcar > 500 Then
If winkel => 30 And winkel < 120 Or winkel => 240 And winkel < 330 Then
slide = 4
xcar = xcar - 22
EndIf

If winkel < 30 Or winkel => 330 Then
xcar = xcar - 10
If slide = 4 Or slide = -4 Or slide = 2 Or slide = -2 Then
slide = 0
Else
winkel = 0
EndIf
EndIf

If winkel => 120 And winkel < 240 Then
xcar = xcar - 15
winkel = 180
If slide = 4 Or slide = -4 Or slide = 2 Or slide = -2 Then
slide = 0
Else
winkel = 0
EndIf
EndIf
Else
If winkel => 30 And winkel < 120 Or winkel => 240 And winkel < 330 Then
slide = -4
xcar = xcar + 22
EndIf

If winkel < 30 Or winkel => 330 Then
xcar = xcar + 10
winkel = 0
If slide = 4 Or slide = -4 Or slide = 2 Or slide = -2 Then
slide = 0
Else
winkel = 0
EndIf
EndIf

If winkel => 120 And winkel < 240 Then
xcar = xcar + 15
winkel = 180
If slide = 4 Or slide = -4 Or slide = 2 Or slide = -2 Then
slide = 0
Else
winkel = 0
EndIf
EndIf
EndIf
EndIf
EndIf
Next
Next

;--------> car_collide_traffic [123]

For cct = 1 To trafficcount
If ImagesCollide(carpic1(Winkel),xcar,ycar,0,trafficimg(cct),xtraffic(cct) + realposx,ytraffic(cct) + realposy,0) Then

If ChannelPlaying(kanal1) = 0 Then
If move# <= 6 Then kanal1 = PlaySound(crash3)
If move# > 6 And move# <= 16 Then kanal1 = PlaySound(crash2)
If move# > 16 Then kanal1 = PlaySound(crash)
EndIf

If ycar > ytraffic(cct) + realposy Then
If xcar + 50 > xtraffic(cct) + realposx Or xcar < xtraffic(cct) + 50 + 3 Then
savemove = move#
move# = movetraffic(cct) - 2
If savemove > 12 Then movetraffic(cct) = movetraffic(cct) + 2
If winkel > 300 Or winkel <= 30 Then winkel = 0
If winkel <= 240 And winkel > 120 Then winkel = 180
If winkel <= 120 And winkel > 30 Then winkel = 88
If winkel <= 300 And winkel > 240 Then winkel = 268
health = health - 1
EndIf
Else
move# = movetraffic(cct) - 2
realposy = realposy + movetraffic(cct)
If xcar > xtraffic(cct) + realposx Then
If winkel <> 90 And winkel <> 270 Then winkel = winkel + 8
If trafficside(cct) = 2 Then xcar = xcar + 10
If trafficside(cct) = 1 Then xcar = xcar + 15
If trafficside(cct) = 3 Then xcar = xcar - 15
health = health - 1
EndIf
If xcar <= xtraffic(cct) + realposx Then
If winkel <> 90 And winkel <> 270 Then winkel = winkel - 8
If trafficside(cct) = 2 Then xcar = xcar - 10
If trafficside(cct) = 1 Then xcar = xcar + 15
If trafficside(cct) = 3 Then xcar = xcar - 15
health = health - 1
EndIf
EndIf

If trafficpic(cct) = 7 Then
move# = 60
trafficimg(cct) = emptyimg
If trafficside(cct) = 1 Then
bikecrash = 1
ycrash = ytraffic(cct)
Else
bikecrash = 2
ycrash = ytraffic(cct)
EndIf
EndIf

EndIf

If winkel > 358 Then winkel = 0
If winkel < 0 Then winkel = 358

Next

;--------> car_slide [123]

If slide <> 0 Then

If ChannelPlaying(kanal4) = 0 Then kanal4 = PlaySound(slidesnd)
Gosub slidestribe
winkel = winkel + slide
If winkel > 358 Then winkel = 0
If winkel < 0 Then winkel = 358
move# = 0
If ymove# > 1 Then
ymove# = ymove# - 1
Else
ymove# = 0
slide = 0
EndIf
realposy = realposy + ymove#
If slide > 0 Then
xcar = xcar - 3
Else
xcar = xcar + 3
EndIf

EndIf

If KeyDown(57) Then
If KeyDown(203) And move# > 16 Then slide = -4
If KeyDown(205) And move# > 16 Then slide = 4
If KeyDown(203) And move# > 10 And move# <= 16 Then slide = -2
If KeyDown(205) And move# > 10 And move# <= 16 Then slide = 2
If move# > 0 Then
move# = move# - 0.75 ;57 Leertaste
Gosub slidestribe
EndIf
If move# > 0 And ChannelPlaying(kanal25) = 0 Then kanal25 = PlaySound(slidesnd)
Else
StopChannel kanal25
EndIf

;--------> sky_draw [#]

If detail = 1
If level = 1 Or level = 4 Or level = 7 Then DrawImage finalbg,740,0

For sd = 1 To 5
If winkel > 270 Or winkel < 90 Then
ysky1(sd) = ysky1(sd) + (ymove# / skyteiler)
If ysky1(sd) > 600 Then ysky1(sd) = ysky1(sd) - (5 * 256)
Else
ysky1(sd) = ysky1(sd) + (ymove# / skyteiler)
If ysky1(sd) < -256 Then ysky1(sd) = ysky1(sd) + (5 * 256)
EndIf
DrawImage sky1(sd),xsky1,ysky1(sd)
Next
EndIf

;--------> draw_landscape [#]

For n = 0 To 500 Step 25
For o = 0 To 50000 Step 25


If n < 800 - realposx And n => -25 - realposx And o < 600 - realposy And o => -25 - realposy Then
DrawImage background(bgtype(n/25,o/25)),realposx + n,realposy + o
EndIf
Next
Next

;----------> Slidestripes [123] [#]

For dslide = 1 To 59
yslide(dslide) = yslide(dslide) + ymove#
DrawImage slideimg,xslide(dslide),yslide(dslide)
Next

;----------> traffic_move [#] [123]

For tm = 1 To trafficcount
ytraffic(tm) = ytraffic(tm) - movetraffic(tm)
If ytraffic(tm) < 0 Then ytraffic(tm) = 50000
If trafficside(tm) = 1 Then
If movetraffic(tm) > 14 Then
movetraffic(tm) = movetraffic(tm) - 2
Else
movetraffic(tm) = 14
EndIf
EndIf
If trafficside(tm) = 2 Then
If movetraffic(tm) > 10 Then
movetraffic(tm) = movetraffic(tm) - 2
Else
movetraffic(tm) = 10
EndIf
EndIf
If trafficside(tm) = 3 Then
If movetraffic(tm) > 6 Then
movetraffic(tm) = movetraffic(tm) - 2
Else
movetraffic(tm) = 6
EndIf
EndIf
DrawImage trafficimg(tm),xtraffic(tm) + realposx,ytraffic(tm) + realposy
Next

;------------> Crash the Mothafuckin Biker away #############################################


If bikecrash = 1
slowanicrash = slowanicrash + 1
If bikecrashani < 6 Then
ycrash = ycrash - 14
DrawImage bikecrashimg1,318,ycrash + realposy,bikecrashani
Else
DrawImage bikecrashimg1,318,ycrash + realposy,bikecrashani
bikecrashani = 0
bikecrash = 0
savecrash = savecrash + 1
savecrashside = 1
ycrashsave(savecrash) = ycrash
EndIf
If slowanicrash Mod 3 = 0 Then bikecrashani = (bikecrashani + 1) Mod 7
EndIf

If bikecrash = 2
slowanicrash = slowanicrash + 1
If bikecrashani < 6 Then
ycrash = ycrash - 16
DrawImage bikecrashimg2,522,ycrash + realposy,bikecrashani
Else
DrawImage bikecrashimg2,522,ycrash + realposy,bikecrashani
bikecrashani = 0
bikecrash = 0
savecrash = savecrash + 1
savecrashside = 3
ycrashsave(savecrash) = ycrash
EndIf
If slowanicrash Mod 3 = 0 Then bikecrashani = (bikecrashani + 1) Mod 7
EndIf


If savecrash > 0 Then
For scd = 1 To savecrash
If savecrashside = 1 Then DrawImage bikecrashimg1,318,ycrashsave(scd) + realposy,6
If savecrashside = 3 Then DrawImage bikecrashimg2,522,ycrashsave(scd) + realposy,6
Next
EndIf

;------------> Brake & Accelation Smoke [#]

winkeltire(1) = (ATan2(25,22)+ 450)Mod 360
winkeltire(2) = (ATan2(25,-22)+ 450)Mod 360
winkeltire(3) = (ATan2(-25,-22)+ 450)Mod 360
winkeltire(4) = (ATan2(-25,22)+ 450)Mod 360
For tc = 1 To 4
ytire(tc) = hyptire * Cos(winkeltire(tc) + Winkel)
xtire(tc) = hyptire * Sin(winkeltire(tc) + Winkel)
Next

If KeyDown(200) Then
If move# > 0 And move# < 6 Then
If canplaysmokeslide = 0 Then
kanal10 = PlaySound(slidesnd)
canplaysmokeslide = 1
EndIf
drawsmokecount = drawsmokecount + 1
If drawsmokecount Mod 2 = 0 Then
smokenum = (smokenum + 2) Mod 40
xsmoke(smokenum) = xcar + xtire(1)
ysmoke(smokenum) = ycar - ytire(1)
smokeframe(smokenum) = 0
xsmoke(smokenum - 1) = xcar + xtire(2)
ysmoke(smokenum - 1) = ycar - ytire(2)
smokeframe(smokenum - 1) = 0
EndIf
EndIf
Else
canplaysmokeslide = 0
EndIf

For dsmoke = 1 To 39
If drawsmokecount Mod 5 = 0 Then smokeframe(dsmoke) = (smokeframe(dsmoke) + 1) Mod 4
ysmoke(dsmoke) = ysmoke(dsmoke) + ymove# + 3
xsmoke(dsmoke) = xsmoke(dsmoke) + 3
DrawImage smoke,xsmoke(dsmoke),ysmoke(dsmoke),smokeframe(dsmoke)
Next

;-----------> car_move [#] [123]

If slide = 0

If KeyDown(200) Then move# = move# + 0.5 ;200 = Pfeiltaste Oben
If KeyDown(208) Then move# = move# - 0.25 ;208 Pfeiltaste Unten

If move# > 0 Then move# = move# - 0.1
If move# < 0 Then move# = move# + 0.2

If move# > maxspeed Then move# = maxspeed
If move# < minspeed Then move# = minspeed

If KeyDown(203) And move# > 1 Then Winkel = Winkel - 2 ;203 = Pfeiltaste Links
If KeyDown(205) And move# > 1 Then Winkel = Winkel + 2 ;205 = Pfeiltaste Rechts

If KeyDown(203) And move# < 0 Then Winkel = Winkel + 2 ;203 = Pfeiltaste Links
If KeyDown(205) And move# < 0 Then Winkel = Winkel - 2 ;205 = Pfeiltaste Rechts

If Winkel < 0 Then Winkel = 358
If Winkel > 358 Then Winkel = 0


If move# > 0 Or move# < 0 Then
xcar = xcar - Sin(0-winkel) * move#
realposy = realposy + Cos(0-winkel) * move#
ymove# = Cos(0-winkel) * move#
EndIf
EndIf

If health > 0 Then
DrawImage carpic1(Winkel),xcar,ycar
EndIf

;------------> car_lights [#]

If KeyHit(38) Then lighton = (lighton + 1) Mod 2

If lighton = 1 Or KeyDown(57) Or KeyDown(208) Then
winkellight(1) = (ATan2(13,38)+ 360)Mod 360
winkellight(2) = (ATan2(13,-38)+ 360)Mod 360
winkellight(3) = (ATan2(-13,-38)+ 360)Mod 360
winkellight(4) = (ATan2(-13,38)+ 360)Mod 360
If KeyDown (57) Or KeyDown(208) Then
If lighton = 0 Then
wlmin = 2
wlmax = 3
Else
wlmin = 1
wlmax = 4
EndIf
Else
wlmin = 1
wlmax = 4
EndIf
For lo = wlmin To wlmax
ylight(lo) = hyplight * Cos(winkellight(lo) + Winkel)
xlight(lo) = hyplight * Sin(winkellight(lo) + Winkel)
DrawImage light(lo),xcar + xlight(lo), ycar - ylight(lo)
Next
EndIf



;------------> rock_draw [#]

If detail = 1
xrock = realposx - 100

For rd = 1 To 196
If yrock(rd) + realposy > - 255 And yrock(rd) + realposy < 600 Then DrawImage rock(rd),xrock,yrock(rd) + realposy
Next
EndIf

;------------> weather_draw [#]

If detail = 1
If level = 1 Or level = 5 Then
For wd = 1 To sfcount
xsf(wd) = xsf(wd) + 6
ysf(wd) = ysf(wd) + 6 + ymove#
If xsf(wd) > 800 Or ysf(wd) > 600 Then
cssf = Rnd(1,3)
If cssf = 3 Then
ysf(wd) = Rnd(0,600)
xsf(wd) = 120
Else
xsf(wd) = Rnd(120,800)
ysf(wd) = 0
EndIf
EndIf
DrawImage sf(wd),xsf(wd),ysf(wd)
Next
EndIf
EndIf

;------------> StopUhr [123]

If iro = 1 Then milliplus = MilliSecs() - savemilli
savemilli = MilliSecs()
milli = (milli + milliplus) Mod 1000
iro = 1

;------------> hud_draw [#]

entfernung = realposy / (-100)
tachowinkel = ( move# * 10 ) - ((move# * 10) Mod 5)
If move# < 0 Then tachowinkel = 0
DrawImage tachobg2,0,0
DrawImage tachobg3,0,100
DrawImage tachobg,100,50
DrawImage tacho(tachowinkel),100,50

If health > 90 Then DrawImage damage(1),12,110
If health <= 90 And health > 70 Then DrawImage damage(2),12,110
If health <= 70 And health > 50 Then DrawImage damage(3),12,110
If health <= 50 And health > 30 Then DrawImage damage(4),12,110
If health <= 30 And health > 10 Then DrawImage damage(5),12,110
If health <= 10 Then DrawImage damage(6),12,110
DrawImage overcar,12,110

Color 220,0,0
Text 92,67,health + "% HP"
Text 92,81,entfernung +" km"
Color 255,255,255

;Text 5,220,winkel
;Text 5,240,bikecrashani
;Text 5,260,ycrash

Text 5,300,"RealFPS : " + rfps
Text 5,320,"StopFPS : " + sfps
If gnarf = 1 Then Text 5,340,"HAAAAAAAAAAAAAAAAAAAAALLLLLLLLLLLLLLLOOOOOOOOOOOOOOOOOOO"

Text 5,360,stopsec + "." + milli
Text 5,380,"Anzahl Autos"
Text 5,400,">>> " + trafficcount

Include "radio.bb"

;-------> screen_shot [#]

If KeyHit(31) Then
GrabImage screenshot,0,0
SaveImage screenshot,"screenshot.bmp"
EndIf

;-------> map_goal & explosion / health tester [123]

If realposy > -310 Then
gameover = 2
EndIf

If health < 1 Then
If explrate < 12 Then
If expyes = 0 Then kanal3 = PlaySound(explosion)
DrawImage expl,xcar + 20,ycar + 40,explrate
explrate = explrate + 1
expyes = 1
Else
Delay 3000
gameover = 1
EndIf
EndIf

If KeyHit(35) Then Gosub hitlist

Flip
Until KeyHit(1) Or gameover > 0



;------------------------------------------------------------------------------------------------>
;################################## ENDE FLIP SCHLEIFE ##########################################>
;------------------------------------------------------------------------------------------------>

If vol# > 0.2 Then ChannelVolume kanal666,0.2
StopChannel kanal2
savecrash = 0
realposx = 0
realposy = 0
move# = 0
health = health + 15
If health > 100 Then health = 100

leveltime$(level) = stopsec + "." + milli +" Sekunden"
levelsec(level) = stopsec
levelmilli(level) = milli
stopsec = 0
milli = 0

If gameover = 0 Then End
If gameover = 1 Then

Repeat
Cls

DrawImage load,0,0
Text 350,580,"< PRESS ESC KEY TO QUIT >"

Flip
Until KeyHit(1)
WaitKey
End

EndIf

If gameover = 2 Then

FlushKeys()

level = level + 1
gameover = 0

If level = 8 Then Gosub hitlist

Repeat
Cls

DrawImage load,0,0
Text 350,580,"< PRESS SPACE KEY TO CONTINUE >"

Flip
Until KeyHit(57)
WaitKey
Gosub start

EndIf

.hitlist

FlushKeys

For addlvltime = 1 To 7
stopsecadd = stopsecadd + levelsec(addlvltime)
stopmilliadd = stopmilliadd + levelmilli(addlvltime)
Next
addtosec = stopmilliadd / 1000
stopmilliadd = stopmilliadd Mod 1000
endtime$ = stopsecadd + "." + stopmilliadd
endtimedb# = endtime$

Cls

Text 200,50,"Sie brauchten für alle 7 Etappen : " + endtime$ + " Sekunden !!!"

file2 = ReadFile("hitlist.txt")
If Not file2 Then RuntimeError "File not found"
For rhl = 1 To 10
hitlistname$(rhl) = ReadLine(file2)
hitlistnum#(rhl) = ReadLine(file2)
Next
CloseFile file2

For scanhl = 1 To 10
temp$(scanhl) = hitlistnum#(scanhl)
tempname$(scanhl) = hitlistname$(scanhl)
If endtimedb# < hitlistnum#(scanhl) Then
For godown = scanhl To 10
If godown > 1 Then
temp$(godown) = hitlistnum#(godown - 1)
tempname$(godown) = hitlistname$(godown - 1)
EndIf
Next
If placefound = 0 Then
temp$(scanhl) = endtimedb#
tempname$(scanhl) = username$
placefound = 1
EndIf
EndIf
Next


file3 = WriteFile("hitlist.txt")
If Not file3 Then RuntimeError "File not found"

For createnewlist = 1 To 10
hitlistnum#(createnewlist) = temp$(createnewlist)
hitlistname$(createnewlist) = tempname$(createnewlist)
Text 200,100 + (createnewlist * 20),hitlistname$(createnewlist) + " > " + hitlistnum(createnewlist) + " Sek"
WriteLine file3,hitlistname$(createnewlist)
WriteLine file3,hitlistnum#(createnewlist)
Next

Flip

CloseFile file3


WaitKey
Gosub thanks

.thanks

For gtext = 600 To 1092 Step 12
textnum((gtext-600)/12) = gtext
Next

Repeat
For ctext = 1 To 41
textnum(ctext) = textnum(ctext) - 2
If textnum(ctext) < 100 Then textnum(ctext) = textnum(ctext) + 500
Next

Cls

Color 200,0,0

Text 10,textnum(1),"For Graphics and new Ideas :"
Text 10,textnum(2),"############################"
Text 10,textnum(3),""
Text 10,textnum(4),"- get_lose"
Text 10,textnum(5),"- $ave alias SxV"
Text 10,textnum(6),""
Text 10,textnum(7),"For Betatesting :"
Text 10,textnum(8),"#################"
Text 10,textnum(9),""
Text 10,textnum(10),"- Sven alias WellLikedAssman"
Text 10,textnum(11),"- Andy alias SantaClaus"
Text 10,textnum(12),"- Caro <3"
Text 10,textnum(13),"- $ave alias SxV"
Text 10,textnum(14),"- Markus alias ViCA"
Text 10,textnum(15),"- Christoph alias RoaDie"
Text 10,textnum(16),"- Max alias Max *g*"
Text 10,textnum(17),"- Robert alias Scr33m"
Text 10,textnum(18),"- get_lose"
Text 10,textnum(19),"- M@tzM@n"
Text 10,textnum(20),"- theBlade"
Text 10,textnum(21),"- Devastator alias Vulture"
Text 10,textnum(22),"- mangoo"
Text 10,textnum(23),"- Brainstorm"
Text 10,textnum(24),""
Text 10,textnum(25),"Random other Thanks :"
Text 10,textnum(26),"#####################"
Text 10,textnum(27),""
Text 10,textnum(28),"- BlitzForum.de for a lot of help"
Text 10,textnum(29),"- Blitz Community for the Feedback"
Text 10,textnum(30),"- RobSite.de for a very good Blitz2d Tut."
Text 10,textnum(31),"- Cigaretts by West *g*"
Text 10,textnum(32),"- Do it yourself - Icetea -> the best drink"
Text 10,textnum(33)," for a hard programming day =)"
Text 10,textnum(34),"- My Girlfriend , because she understands"
Text 10,textnum(35)," that there are also other things than"
Text 10,textnum(36)," or love =) thanks for Feedback Caro *g*"
Text 10,textnum(37),"- If I have forgot anybody please tell me ..."
Text 10,textnum(38)," I will add you"
Text 10,textnum(39),""
Text 10,textnum(40)," < Press Esc Key for quit >"
Text 10,textnum(41),""

banner = LoadImage("gfxmenu hanks.jpg")
DrawImage banner,0,0

Flip
Until KeyHit(1)

WaitKey
End


;------------> ### SUB Slidestripes !!!!

.slidestribe

xslide(slidenum) = xcar + xtire(1)
yslide(slidenum) = ycar - ytire(1)
xslide(slidenum + 1) = xcar + xtire(2)
yslide(slidenum + 1) = ycar - ytire(2)
xslide(slidenum + 2) = xcar + xtire(3)
yslide(slidenum + 2) = ycar - ytire(3)
xslide(slidenum + 3) = xcar + xtire(4)
yslide(slidenum + 3) = ycar - ytire(4)

slidenum = slidenum + 4
If slidenum = 81 Then slidenum = 1

Return[/code:1:aa0fc5b277]


[u:aa0fc5b277][b:aa0fc5b277]DER CODE FÜR DIE HITLIST[/b:aa0fc5b277][/u:aa0fc5b277]

[code:1:aa0fc5b277]Graphics 800,600,16,1

SetBuffer BackBuffer()

Dim hitlistnum#(10)
Dim hitlistname$(10)
Dim temp$(10)
Dim tempname$(10)

Dim leveltime$(7)
Dim levelsec(7)
Dim levelmilli(7)

.hitlist

FlushKeys

For addlvltime = 1 To 7
stopsecadd = stopsecadd + levelsec(addlvltime)
stopmilliadd = stopmilliadd + levelmilli(addlvltime)
Next
addtosec = stopmilliadd / 1000
stopmilliadd = stopmilliadd Mod 1000
endtime$ = stopsecadd + "." + stopmilliadd
endtimedb# = endtime$

Cls

Text 200,50,"Sie brauchten für alle 7 Etappen : " + endtime$ + " Sekunden !!!"

file2 = ReadFile("hitlist.txt")
If Not file2 Then RuntimeError "File not found"
For rhl = 1 To 10
hitlistname$(rhl) = ReadLine(file2)
hitlistnum#(rhl) = ReadLine(file2)
Next
CloseFile file2

For scanhl = 1 To 10
temp$(scanhl) = hitlistnum#(scanhl)
tempname$(scanhl) = hitlistname$(scanhl)
If endtimedb# < hitlistnum#(scanhl) Then
For godown = scanhl To 10
If godown > 1 Then
temp$(godown) = hitlistnum#(godown - 1)
tempname$(godown) = hitlistname$(godown - 1)
EndIf
Next
If placefound = 0 Then
temp$(scanhl) = endtimedb#
tempname$(scanhl) = username$
placefound = 1
EndIf
EndIf
Next


file3 = WriteFile("hitlist.txt")
If Not file3 Then RuntimeError "File not found"

For createnewlist = 1 To 10
hitlistnum#(createnewlist) = temp$(createnewlist)
hitlistname$(createnewlist) = tempname$(createnewlist)
Text 200,100 + (createnewlist * 20),hitlistname$(createnewlist) + " > " + hitlistnum(createnewlist) + " Sek"
WriteLine file3,hitlistname$(createnewlist)
WriteLine file3,hitlistnum#(createnewlist)
Next

Flip

CloseFile file3


WaitKey[/code:1:aa0fc5b277]


[u:aa0fc5b277][b:aa0fc5b277]DAS MAIN MENUE[/b:aa0fc5b277][/u:aa0fc5b277]

[code:1:aa0fc5b277]Dim choosecar(10)
Dim carname$(10)
Dim highspeed$(10)
Dim acce$(10)
Dim editor$(10)

bg = LoadImage("gfxmenug.jpg")

globe = LoadImage("gfxmenuglobus.bmp")
MaskImage globe,255,0,255

pipe1 = LoadImage("gfxmenupipes1.bmp")
MaskImage pipe1,255,0,255
pipe2 = LoadImage("gfxmenupipes2.bmp")
MaskImage pipe2,255,0,255

bt1 = LoadImage("gfxmenuutton1.bmp")
MaskImage bt1,255,0,255
bt2 = LoadImage("gfxmenuutton2.bmp")
MaskImage bt2,255,0,255
bt3 = LoadImage("gfxmenuutton3.bmp")
MaskImage bt3,255,0,255

balken1 = LoadImage("gfxmenualken.bmp")
balken2 = LoadImage("gfxmenualkenwin.bmp")

leftbtn = LoadImage("gfxmenuleft.bmp")
MaskImage leftbtn,255,0,255
rightbtn = LoadImage("gfxmenu
ight.bmp")
MaskImage rightbtn,255,0,255

gobtn = LoadImage("gfxmenugobtn.bmp")

choosebox = LoadImage("gfxmenuchoosebox.bmp")
choosecar(1) = LoadImage("gfxcar1.bmp")
MaskImage choosecar(1),255,0,255
choosecar(2) = LoadImage("gfxcar2.bmp")
MaskImage choosecar(2),255,0,255

cartype = 1

xpipe = 375
ypipe = 240
bt1scroll = 10
bt2scroll = 440
bt3scroll = 515
balkenscroll = 601

carname$(1) = "Helby Zobra"
carname$(2) = "Porche´"

highspeed$(1) = "220"
highspeed$(2) = "220"

acce$(1) = "k/a"
acce$(2) = "k/a"

editor$(1) = "j0k3"
editor$(2) = "Fux"

mouseimg = LoadImage("gfxmenumouse.bmp")
MaskImage mouseimg,255,0,255
MidHandle mouseimg

Repeat
Cls

DrawImage bg,0,0

DrawImage pipe1,xpipe,0
DrawImage pipe2,0,ypipe

DrawImage balken1,xpipe + 50,balkenscroll
DrawImage balken2,xpipe + 297,balkenscroll
DrawImage balken1,xpipe + 697,balkenscroll

DrawImage bt1,xpipe - 25,bt1scroll
DrawImage bt2,xpipe - 25,bt2scroll
DrawImage bt3,xpipe - 25,bt3scroll

DrawImage globe,xpipe - 150,ypipe - 140

If ImagesOverlap(bt1,xpipe - 25,10,mouseimg,MouseX(),MouseY()) Then
If MouseHit(1) Then startgame = 1
EndIf

If ImagesOverlap(bt2,xpipe - 25,512,mouseimg,MouseX(),MouseY()) Then
If MouseHit(1) Then goon = 2
EndIf

If startgame = 1 Then
If xpipe > -26 Then
xpipe = xpipe - 4
Else
fertig = 1
EndIf
If ypipe > -27 Then ypipe = ypipe - 3
If bt1scroll > -100 Then bt1scroll = bt1scroll - 4
If bt2scroll < 600 Then bt2scroll = bt2scroll + 4
If bt3scroll < 600 Then bt3scroll = bt3scroll + 4
If balkenscroll > 275 Then balkenscroll = balkenscroll - 3
EndIf

If fertig = 1 Then
DrawImage leftbtn,245,305
DrawImage rightbtn,650,305
DrawImage choosebox,300,300
DrawImage choosecar(cartype),305,305
DrawImage gobtn,100,320
Color 180,0,0
Text 400,300,"Cartype : " + carname$(cartype)
Text 400,320,"Speed : " + highspeed$(cartype)
Text 400,340,"Beschleunigung : " + acce$(cartype)
Text 400,360,"Editor : " + editor$(cartype)
If ImagesOverlap(leftbtn,245,305,mouseimg,MouseX(),MouseY()) Then
If MouseHit(1) Then cartype = cartype - 1
EndIf
If ImagesOverlap(rightbtn,650,305,mouseimg,MouseX(),MouseY()) Then
If MouseHit(1) Then cartype = cartype + 1
EndIf
If ImagesOverlap(gobtn,100,320,mouseimg,MouseX(),MouseY()) Then
If MouseHit(1) Then goon = 1
EndIf
If cartype = 3 Then cartype = 1
If cartype = 0 Then cartype = 2
EndIf

DrawImage mouseimg,MouseX(),MouseY()

FlushMouse()

Flip

;300-28,300-26

Until KeyHit(1) Or goon = 1 Or goon = 2

FreeImage bg
FreeImage globe
FreeImage pipe1
FreeImage pipe2
FreeImage btn1
FreeImage btn2
FreeImage btn3
FreeImage balken1
FreeImage balken2
FreeImage leftbtn
FreeImage rightbtn
FreeImage gobtn
FreeImage choosebox
FreeImage choosecar(1)
FreeImage choosecar(2)
FreeImage mouseimg

If goon <> 1 Then End

load = LoadImage("gfxmenuload.jpg")
Cls
DrawImage load,0,0
Flip[/code:1:aa0fc5b277]


[b:aa0fc5b277][u:aa0fc5b277]DIE MP3 LOAD ANALYSE[/u:aa0fc5b277][/b:aa0fc5b277]

[code:1:aa0fc5b277]mp3ver = ReadDir("radio")
Repeat
dateiname$ = Lower$(NextFile$(mp3ver))
If Instr(dateiname$,".mp3")>0 Then Print "Hab "+dateiname$+" gefunden"
If dateiname$="" Then Exit
Forever
WaitKey()[/code:1:aa0fc5b277]


[u:aa0fc5b277][b:aa0fc5b277]DAS MP3 RADIO[/b:aa0fc5b277][/u:aa0fc5b277]

[code:1:aa0fc5b277]If KeyHit(19) Then radiooff = (radiooff + 1) Mod 2

If radiooff = 0 And trackanzahl > 0 Then

visanim = (visanim + 1) Mod 15
DrawImage radiobg,0,450
If visanim Mod 5 = 0 Then
DrawImage rdvisual,26,528,visanim / 5
Else
DrawImage rdvisual,26,528,(visanim - (visanim Mod 5))/5
EndIf

If ChannelPlaying(kanal666) = 0 Then
mp3track = Rnd(1,trackanzahl)
kanal666 = PlaySound(mp3(mp3track))
showtrack = 1
showtime = 0
EndIf

If KeyDown(20) And vol# > 0.01 Then
vol = vol -0.01
ChannelVolume kanal666,vol#
EndIf

If KeyDown(21) And vol# < 0.99 Then
vol = vol + 0.01
ChannelVolume kanal666,vol#
EndIf

showvol = vol# * 100

Color 240,0,0
Text 92,528,"Vol " + showvol + "%"

If showtrack = 1 And showtime < 150 Then
showtime = showtime + 1
DrawImage rdmsg,200,0
Text 235,11,mp3name$(mp3track)
EndIf

Color 255,255,255

Else
StopChannel kanal666
EndIf[/code:1:aa0fc5b277]
===
... von ???
:lol:
Da hat der Ojay vollkommen recht, eine Download Version mit Sourc eund allen Dateien wäre nicht schlecht.
bye
===
von ???
@ Suco-X & O-Jay

das Spiel gibts schon lange (aber schmeichelt mir das ihrs nit kennt :cry: :

[url]http://www.aballrace.de.vu[/url]


DL the Source Code ( Bilder + Sounds sind im Spiel auf der Seite enthalten )

[url]http://home.arcor.de/dukowald/sourcecode_abr.zip[/url]
===
von ???
ja gehört schon, da war doch der code weg, oder sowas, ne? :lol:

werds zuhause mal testen ;)


ädit: aso ist das...na dann ^^ ich dachte erst, es gäbe NUR die opensource version [img:8f13e180cb]http://www.my-smileys.de/megagrin.gif[/img:8f13e180cb]



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